Quote:
Originally Posted by Kergan
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So if the same guild still gets most the loot what's the point? Wasting hundreds of hours on the worst aspect of EverQuest so 10% of the less active population can see a dragon once a month will just drive people away.
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Who are you and what guild are you in? Changing the code is literally an instance of copy/paste ... who cares about the players "wasting" their time when they log into the elf sim or not. You either log in because you want to play the game, or you don't. So for the sake of keeping your delusions at bay, try not referencing the concept of "wasting hundreds of hours" in Everquest. Newsflash: /played = "wasted" time.
For all the posts in this thread that I hear people disagreeing in primarily one of two ways:
1) "Variance won't change anything" Well, if this is actually the case (and not just a poorly supported hypothesis), then I guess the only thing that was lost is the 10 seconds it must take to copy/replace this line of code between the red and blue servers.
2) "Blue is a shitfest with variance, you are dumb if you think that variance will help out red" Well, you are almost certainly a blue player if you are still struggling with the concept of being able to attack people on this server. Furthermore, there are no compendiums of raid rules and engagements for this server... you also cannot afk for hours upon hours at a spawn point. This kind of perspective is the more immediately disregardable of the two, but both viewpoints are incredibly short-sighted.
Again, a no-variance system favors the team/guild/force that is dominant. If you have any understanding of basic sociology (or are capable of remedial level critical thinking) then you must understand that a person or group in power will not want to give up power. If you are in a dominant guild and you are arguing against variance while simultaneously saying that it won't change anything ... you just look like a damned fool.