Thread: Variance
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  #7  
Old 05-30-2014, 03:04 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
all you need is sim repops that reset timer and happen more frequently. thx.


[also velious]

In general, I think it is a bad idea for the GM's to put into place some mechanism that they have to constantly and mechanically iterate in order to help bring some better sense of balance to the server. I am referring to simulated repops... People have already complained, over and over and over again that it has been X days since last repop, and that they understand GMs and/or Rogean are busy. Who the hell thought it was a good idea to try to balance things out with a mechanical process like this?

If you didn't realize or otherwise don't have a clue, adding more rules or adding more mechanical inputs for the GMs to deal with is not actually a good thing. Look at blue compared to red, all the bullshit petitions that they have to deal with because neckbeards can't work out pixels amongst themselves. You give them the opportunity to kill each other (ie work things out amongst themselves) and all of a sudden you don't have to expend hours upon hours scouring petition after petition trying to make all parties happy.

The GENERAL idea is that the less time GMs/Rogean have to spend trying to babysit this server... and the more that they can implement code or automatic processes (ie "Variance", the title of this post), the more time they can spend elsewhere improving the quality of these two servers.

Let me reiterate once more that the idea of having manually simulated repops is a terrible, terrible idea. Not only is it not a true analog to variance, it requires all this additional work on the GM/staff side that ultimately only results in people QQing and asking for more frequent repops (and pixels).