The soft cap of 150 I mentioned was on strength, not stamina. I know stamina isn't capped.
As for aggro and strength, I stand corrected. I was under the assumption that Strength helped determine if an attack actually hits for damage (it does), but I was not aware that threat is developed for attacks merely being attempted - regardless of if they hit or not. If missed hits still develop threat based on the raw stats of the weapon being swung, then I was woefully ignorant of it working that way for the server.
Strength is still especially useful for a large span of time a warrior is not tanking, and is in a group for DPS. Not to mention it being useful for solo hunting as well.
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