The risk vs reward is what I actually liked about EQ compared to other MMOs.
In WoW - I was level 60 in like 2 weeks. (untwinked, no outside help, new to the game, etc). No sense of accomplishment. Very few friends on the server becuz everything is geared towards soloing your way up. I just didn't feel like I was accomplishing very much.
On EQ - (again without outside help), the first 10 levels fly by pretty quick - but then after that - man I really felt like I EARNED my levels from that point on. ESPECIALLY the hell levels. AND I made so many friends/contacts along the way!
THAT'S what an MMO should be all about. EQ may have fuked up a lot of things, but they sure got the whole "sense of accomplishment" thing down (at least in Classic/Kunark/Velious).
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