Quote:
Originally Posted by sox7d
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People keep saying "AC is broken" can someone ELI5 this? Half of people say that it's the best stat, others say it's worthless after like +50 or some shit.
How much of a difference does ATK make? Does anyone have any good evidence or DPS parsing concerning this?
Weapon ratio rating seem a bit fucked to me. On the wiki, they are ranked by their ratio, implying that 1 dmg = 1 dly. However, Wurmslayer (0.62) is technically as powerful as Swiftwind (0.62). Meanwhile, Swiftblade of Zek (11/18) only has two more damage than Jade Mace (9/18). I feel like I'm taking crazy pills.
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I'll agree with everything that Cecily is saying about Rogue and weapon stats. And in general, weapon dmg and ratio is exponentially more important than any other stats in this game. For melees, a player can literally be naked with the exception of decent weapons and still fulfill their role in the group/raid when compared to fully geared min-max whores.
That's really a testament to Everquest's fundamental flaw with regard to the stat system more than anything else. This flaw being that Verant had no experience or understanding from which to draw from regarding MMO stat systems. EQ was quite literally the first game of it's kind, so the game design was really a shot in the dark and a "best guess" where the developers made things up on the spot as they went.
My take with regards to stats in a more specific sense:
AGI: almost completely worthless with the exception of aiding dodge skill (slightly)
DEX: almost completely worthless with he exception of helping procs and bow hits. Maybe some value for bards regarding songs (need actual proof I even accept this)
AC: completely worthless here, period (I don't care how it's justified by anyone, the result is the same: it's worthless). Logs and parsing show this to be true. It worked to a degree on live, but even then it was way underpowered from where it should have been.
ATTK: Still unknown how it works. Appears completely worthless.
WIS/INT: Additional Mana based on level
STA: Additional HP based on level
CHA: Affects charm and merchant prices (by laughably low amounts)
STR: Slightly affects hit dmg, Most useful for Rogues because it affects backstab to a significant degree. Also how much a player can carry.
TLDR: Weapon\s matter. Other stats have hardly any impact at all unless it's class specific stuff like cha/charm, str/backstab, dex/proc etc. And even then, not having stats isn't going to stop a player from fulfilling their role in a group/raid.