No doubt. You can dig up my post history on AC/tuning. I'm well aware that values are more the issue than code and support individually tuning mobs.
The goal of this was to provide you with flurry chance, rampage chance, AE intervals, proc rates, attack speed, double rates, triple rates, and quad rates. This is the stuff that is possible to obtain close to a true value for. Additionally, it's just a baseline - if you feel the mob is too weak or too strong, it's not like you'll be held to these numbers.
Again, I'm not looking to address mitigation or avoidance (accuracy) here which is the majority of the difficulty.
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