I don't think you're referring to the icewell keep NPCs when you say killing guards in Thurgadin but those are the only ones I remember seeing people kill. They were different than the in town guards in old world, so don't think that I'm saying because icewell keep guards were basically immune to magic that this should hold true to old world in town guards. I'm not drawing that correlation at all. But I am refuting your point if you think wizards or druids solo'd them.
The icewell sentries were certainly killable but "completely" magic immune (siphon strength would barely land... immune for all intents and purposes like less than 1% to land for normal nuke/slow/mez lines), if you're referring to killing those all the time. This post also matches my memory regarding them. I would be making a similar but unrelated post if I saw people reliably slowing the icewell sentries.
Source referring to icewell keep sentries which should be magic immune (again this is in no way at all related to what I'm claiming about old world guards but a refutal to being able to easily root/slow anything in Icewell):
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ummmm i seriouly doubt that u slowed ANYTHING in this zone. I play 53 shaman and i went to this zone for some dorf killing fun. try to slow stuff like a good shaman. After the 20th resist in a row, I gave up. The dorfs here are almost 100MR. The enchanter we had with us couldnt mez them for the life of him, even with 200cha and tashised. If you want to hunt here, be tank and healer heavy and dont expect your enchanter/shaman to get jack to stick.
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I want the in town guards (not the front town guards or ones in neighboring zones like Nek forest/EC) to be quite a bit more resistant than they are here, that's it. I hope I'm being clear. I don't want them to aggro across the zone but more like 50% more of their current distance. Root holding? Absolutely the case it shouldn't hold very well on these guys. In fact they should be as strong resist wise as the unpatched town front guards (again snare was used not root when kiting them because of this). What I was able to do here in Grobb, Neriak, Halas and Freeport to the in town guards as far as spell resistance is wrong.
None of what I did to those guards here matches what I experienced messing with them on live.
In town guards:
Guard Imillin (Freeport)
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Hits for high 80's and has about 2000 hitpoints as well as high poison, disease, and magic resists.
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Guard Mizraen (Freeport)
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Has about 2000 hitpoints and has very high disease, poison, and magic resists. Is nearly identical to Guards Inofus, Imillin, and Cozak, except he has higher resists.
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Bouncer Scaar (Oggok):
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Norm guards in Oggok, resists all spells n hits about 150
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Guard (North Qeynos):
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Guards are one of the mainstay NPC's of Norrath. They aren't technically monsters, but they CAN be killed and they are dangerous at times.
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they dont have 500 mr(for the most part) however they do have high mr
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Agree with all of the above I posted!