Where am I asking for these guards to be unkillable in the towns? Are you people on drugs?
I saw this before in the threads about people saying they absolutely used dictate on Sirran in sky.
.
And I have to have a link in my sig to defend you goons from making further outrageous claims that I didn't play during the classic era.
Shame on the lot of you.
At least one of the devs here was able to check Grobb out on EQ Mac and see that I was right
[You must be logged in to view images. Log in or Register.]. Hopefully guards get proper aggro and assist radius mechanics here too.
I completely expect outrage when guards people level on that resist absolutely nothing get changes.
Keep thinking I think they should be like the changed town front guards. You're making yourselves look stupid and insisting I'm saying something that I'm not.
I'm looking at you post above me. You are very proudly brandishing your poor reading comprehension. You're special.
Quote:
Originally Posted by Zilker
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Guards always had higher resists than the average npc in classic
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Matches what was found in my evidence post and tested on EQ Mac by a dev here. I hope this resist bump that was VERIFIED is pushed out to the rest of the in town guards here. What's the statute of limitations on something they were able to test within the last year that I told them would be there. I can imagine the total shock when root after toot was resisted in Grobb just like my live server tests.
Wait till we have the talk about
nerfing channeling here. I'm not going anywhere.