Quote:
Originally Posted by Zuranthium
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You played simultaneously on every server?
It's pretty clear from the great majority of your posts that you didn't actually play early classic EQ. You are clueless.
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Tunare 99 Confirm killing guards classic. BBM Dock, Kelethin, Freeport Dock, Oggok inside and out, Grobb inside, Neriak inside and out, Halas inside and out, Erudin inside main temple. The Patch Verrant put through mega buffing town gatekeepers was because of newbs complaining they could never get help because the guards were always camped.
Sooooooo many people leveled off guards it is not even funny. I agree that Nirgon did not play classic timeline and if he did he would know this. He also would never consider using live as testing knowing how many changes have gone through.
And I can't emphasize this enough,
Quote:
Originally Posted by koros
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Wrong about this also Nirgon. This is 5/10/2000. I killed guards in freeport on many many characters on live.
This is from
From the patch:
"Though we do not have a problem with players choosing to hunt guards,
the newbie guards themselves, specifically the ones at the gates of
cities and in the vicinity of newbie zones, need to remain alive under
most circumstances. To that end, we have buffed up these
newbie-protecting guards, made them immune to magic, and given them
some pretty good healing properties, in order to make them less
attractive to people hunting them.
In addition, though we have left the guards inside cities as-is from
the perspective of power, we've also found a problem with the respawn
rate. Previously they were typically on a six-minute timer, making
them spawn much faster than an equivalent NPC would in a dungeon. We
have normalized the respawn time of guards inside cities to bring them
in line with dungeon NPCs"
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Quote:
Originally Posted by koros
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Wrong about this also Nirgon. This is 5/10/2000. I killed guards in freeport on many many characters on live.
This is from
From the patch:
"Though we do not have a problem with players choosing to hunt guards,
the newbie guards themselves, specifically the ones at the gates of
cities and in the vicinity of newbie zones, need to remain alive under
most circumstances. To that end, we have buffed up these
newbie-protecting guards, made them immune to magic, and given them
some pretty good healing properties, in order to make them less
attractive to people hunting them.
In addition, though we have left the guards inside cities as-is from
the perspective of power, we've also found a problem with the respawn
rate. Previously they were typically on a six-minute timer, making
them spawn much faster than an equivalent NPC would in a dungeon. We
have normalized the respawn time of guards inside cities to bring them
in line with dungeon NPCs"
|
Quote:
Originally Posted by koros
[You must be logged in to view images. Log in or Register.]
Wrong about this also Nirgon. This is 5/10/2000. I killed guards in freeport on many many characters on live.
This is from
From the patch:
"Though we do not have a problem with players choosing to hunt guards,
the newbie guards themselves, specifically the ones at the gates of
cities and in the vicinity of newbie zones, need to remain alive under
most circumstances. To that end, we have buffed up these
newbie-protecting guards, made them immune to magic, and given them
some pretty good healing properties, in order to make them less
attractive to people hunting them.
In addition, though we have left the guards inside cities as-is from
the perspective of power, we've also found a problem with the respawn
rate. Previously they were typically on a six-minute timer, making
them spawn much faster than an equivalent NPC would in a dungeon. We
have normalized the respawn time of guards inside cities to bring them
in line with dungeon NPCs"
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*** I don't mean to call out Nirgon's Classic-ness, but if he was classic timeline then he is grossly mistaken on his recollection of events, there is a reason there is a statute of limitations of 7 years. Memories just degrade over time, what you can't ignore is documented proof, patch notes, guides on the very things you say didn't exist. In-side town guards are easy xp and preferable due to FS and coin drops and no running around as towns are full of them. You just need to accept this. Also if you think charm resist, or length of charm has a problem you need to make a new report with documentation supporting your argument. Just pork-barreling it on here is dishonest at best and negligent at worse.