Thread: Miscellaneous: Project in town guards
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  #4  
Old 05-20-2014, 12:33 AM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
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I didn't they say they should be unkillable but they don't resist a damn thing here. That is wrong. Their resists need to be higher. They never changed at any point in any patch either, they were always this way with high resists.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No he wasn't. DoT's did 33% less damage against kiting foes.
This was before that change to dot effectiveness kiting. I wish I could find Botch from RZ to come in here like I did Zyrino for the necro healing recourse.

I'm not sure where you guys are getting that the ones inside the town should match the ones that are buffed at the gates. That's not what I want at all and haven't said that anywhere in here.

And I do play here... and do good deeds in game :P. At least the Grobb guards should be correct right now (haven't checked em yet just remembered).

I just killed a few guards in Freeport here on red, they didn't even resist ONE spell. The post I linked as evidence stating resisting 3 out of 4 darknesses doesn't say they are unkillable either, it just says save your mana and fight away to kill them.

Give me a break :P. I understand solo'ing in dungeons or Kunark instead is more challenging but its not that bad. Yeah... the guards that don't resist ANYTHING I cast on them are so classic.
Last edited by Nirgon; 05-20-2014 at 01:04 AM..
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