Quote:
Originally Posted by Kergan
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You don't have to stand still for 80 seconds to cast spells. You can, ya know...do shit in between casts.
You're acting like a wizard and a monk start 20 feet from one another, the monk runs up and nobody moves till somebody dies.
Casters have so many advantages over melee (utility spells like yonder, Z axis abuse, ranged damage, etc), if you're choosing not to use them that's because you're bad at the game. If a melee didn't absolutely tear an int caster a new asshole if they got 3-5 seconds of unabated attacks on them why would you ever play a melee?
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Just to clarify the guy was referring to 80 seconds of standing still needed for the total damage spell casting time added together. He didn't say it had to be 80 consecutive seconds. Obviously the 80 seconds of casting would be over a longer period of time with movement between casts as well as utility spells that do no damage.