Quote:
Originally Posted by Kika Maslyaka
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When people say that after initial EQ release all Brad McQuad did is smocked crack and talked about "Vision" - I am starting to believe: - its like expansions had no general oversight. No senior designer to make sure that things progress smoothly, and actually fit together. One designer was making one zone with one idea with respect to game balance, and another was working with completely different set of ideas.
So as you see here - this trend was quickly piling up. By the time of PoP - books or no books, didn't really matter. The game HAD TO BE OVERHAULED, but they didn't care - they wanted to sell another expansion.
Yes PoP actualy for the first time ahd interesting raids, but at least half of the zones again were poorly designed.
yes, Torment was awesome. Plane of Time- the pinnacle zone of entire expansion - SUCKED - there is literally nothing there.
I could go on for another 3 pages comparing in details what could have been done, and what wasn't, but I think you get general ideas.
They started good, but then were continuously pressed to get the next expansion out of the door, and ton of things went half done or not done at all.
And whats worse, they barely ever admitted to this flaws, and never fixed most of them.
Today, EQ lead designer is beating himself in a chest proudly saying "EQ is the largest MMO in the world - we 700 have unique zones!"
700 EMPTY zones, I may add. And then he comes in rerolled forums ( http://www.rerolled.org/showthread.p...s-free-to-play) and start asking questions - why people are still playing EMU if EQ is f2p???
Poor sob.
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Well the big problem was after the first release of EQ they started needing more developers for each zone. And if you play a Puller class, ergo Monk, you will find that X amount of the zones are alike but different. Meaning say 3 different developers designed say 5 zones each. All different mindsets with different pathing, spliting difficulty, etc.
So that is what I think made some zones great and other sort of sucked. More expansions put more pressure on the developers and some were good at it, others not.
I agree, WK, SK and NK all sort of sucks mobs wise, and feature wise. The Overthere is not far behind but at least has some mobs in it. Only a Bard can like it lol.
If you still play live like I do at times, it is SCARY how many zones there really is now. And they are doing a Lot better job at them than they did in the past. Live is really pretty cool if you just take your time on one toon and think past PoP. Start one up and play it the hard way like we did years ago you could spend 5 years and never find, or be in all of the neat places, there are on live. It is that good.
I don't want to hear about PoK stones and Cats on the Moon. You DO NOT have to use them if you don't want to. You are allowed to play a Human Monk and walk 12 zones if that is what you want. Hell it isn't a race to the top just like it should not be here.