Quote:
Originally Posted by Xer0
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Not really.POK only put these pedestals in areas directly outside of major cities. Yes it made it easier to get around, completely killed the travelling/exploring? nay.
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For the original game world it VERY much did. Largely the same for Kunark as well. Those areas of the game were already ridiculously obsolete and the easy-mode travel made the zones altogether barren. Most zones it was only you there, despite it being primetime hours. That is a travesty. Plus, aside from the books, everyone was sitting in PoK, so it was extremely easy to get a random Wizard or Druid to teleport you to the other non-book destinations.
When nobody is on Norrath, or a large percentage of people aren't, Everquest is dead to me. I don't want to freaking stand around on the moon or in some random plane. I want to partake in a living, breathing high-fantasy world.
Adding the moon and a ton of planes is a terrible thing for the game. More content can be added to the game by
improving existing zones and by adding new zones that connect to existing Norrath zones. When zones are interconnected and all zones are worthwhile, it keeps people flowing through them. That is necessary for Everquest to actually be alive.
You can easily add 5 new outdoor zones and 5 new dungeons to Faydwer, all of them being zones that completely make sense with the lore and geography and most of which are actually depicted on the world map to begin with! You can easily add more content to the western side of the world (Odus/Qeynos/Halas areas), which would significantly improve the game world because because those areas are CRIMINALLY under-represented and underutilized. Plus you can add more to southern Antonica (another zone southwest of Feerott; Innothule Swamp connecting to the Broken Skull Rock zones) and you can add a bunch more the Netuklos and Misty Thicket areas while also interconnecting them with the new zones.
There's SO much extra potential without straying from the original continents.