Thread: LDON
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Old 05-16-2014, 12:30 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by prc018100 [You must be logged in to view images. Log in or Register.]
There is another private server called Shards of Dalaya that basically did everything you describe.
I played SoD in late 2008 for a month or so. It was exciting because the guy I was in a relationship with found it for me and I was eager to show him something akin to the classic EQ experience, but then his computer broke so I stopped and moved onto other things.

The game itself was a good attempt but there wasn't enough of a playerbase and I would prefer an accurate Norrath with added content that fits into the existing game world. Plus the mechanics could definitely be better.

They did do a good re-make of Acrylia Caverns on that server. Had better monsters than the stupid, weird Neanderthal crap that was in the zone in Luclin during live (the game world of that expansion was so nonsensical, ugh).

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
As if there was zero enjoyment out of Luclin/PoP/etc... you guys are weird [You must be logged in to view images. Log in or Register.]
Luclin is really, really bad for EQ. The zone designs were poor for the most part and just didn't make sense when taken as a whole. The expansion drastically hurts the game world because everyone goes up to the moon so easily, the itemization is ridiculous, and zones like Paludal Caverns turn the lower level game into EZ mode. The old zones drastically empty out and the whole game starts to feel artificial. That was definitely a massive detriment for me. Plus, the AA's turned the game into even more of a gigantic grind fest. Ick.

Beastlords were lazily designed, and as such they were unnecessary, but the different pets were cool. I was perfectly fine with them and liked seeing them in the old world zones. I was very open to having the cat race as well. That's a standard RPG thing they fit into the game world. Everquest did have the Kerra who weren't seen enough because they were placed in a completely "dead" area.

Planes of Power ruined the game. Plane of Knowledge destroys any semblance that was left of a real world. Everything just becomes a lifeless go-to. I found the Planes themselves to be terribly designed (except for maybe Plane of Torment). They weren't interesting or awe-inspiring in the least. The original Everquest "Planes" could definitely be better, but at least Fear and Hate had personality and were scary before everyone got overpowered in the expansions.

Legacy of Ykesha had the GPS maps, which is bad, and it would have made way more sense for this zone to be accessed by a raft from Innothule Swamp, but I was cool with everything else about it. Adding to the old-world zones is good thing, I was fine with Frogloks as a playable race, and I liked that this expansion actually tried to have a world-changing event.

Lost Dungeons of Norrath is the perfect idea for an expansion if implemented correctly (ie - NOT instanced and actual good dungeons). It completely sucked as implemented, though. The era of this expansion was the last time I ever logged onto EQ. When I would actually try to form groups in cool zones people would just be like "yeah, I'm gonna go to an LDoN". Ugh. Terrible.
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