They did not "support" multiquesting.
If someone handed in halfway incorrect items, and someone came along and handed in all of the items required to complete the quest, the net result is the player would wind up with the quest item, and the npc would be right back where he started with the same items in his pool.
If someone handed in halfway incorrect items, and two players came along attempting to MQ, depending who had what item and what items had already been handed in to the npc, you ran the risk of winding up with the MQ going to the unintended person.
In the latter case, you'd be SOL, because they did not "support" multiquesting.
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