Thread: LDON
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Old 05-15-2014, 06:30 PM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Akheva, maiden's eye, umbral plains, griegs, sseru, fungus grove!
well..
I liked richness of new graphics, but it was poorly used - outdoors were just plain rectangular boxes with too few land features, elevations etc. They could have been designed better. Too many low/mid level zones in general, made world too bloated. Paludals stole newbies from everywhere with its insane ZEM. Zone level ranges were poorly thought out- some low level zones were encircled by higher level zones on both sides, preventing proper lev people from reaching them. Some zones were so out of the way and so little content - they were always empty - Scarlet Desert, Moons Letalis.
Umbral Plains - this zone always looked weird to me- its Umbral Plains - means Shadow Plains, yet it was bright as day there - the zone was suppose to be dark, or at least covered with mist. Really broke my immersion.

Dungeon wise:
Akheva and Acrylia were OK, but not really grandeur.
Griegs End - yeah was probably nice.
Vex Thal was amazing architecture wise, but ultra boring raid implementation, design as MEGA TIME SINK, rather than entertainment.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.