Quote:
Originally Posted by moklianne
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An entire zone needs to be spawned and maintained in memory that didn't need to before. Its using more memory than whatever that same group of people was using in a static zone. There are now more NPC's to track and so forth. A static zone's NPC's always need to be tracked whether there are players or not in it. An instance will be spawned and destroyed based on if its needed or not.
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Irrelevant. Zone without players uses like 100k of RAM. Creation and destruction of instance takes microseconds of server operation time.
The server primarily consumes resources if zone has players in it. A single player in a single zones consumes as much RAM as 10 idle zones. Comparing this to number of players on the server, even if you add 100 instances on top of it, server load won't go up even 1%.