Quote:
Originally Posted by Kika Maslyaka
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You incorrect.
running an instanced zone is no different than running a normal zone, specially a very small one. Its the number of players that create server load, not number of zones.
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An entire zone needs to be spawned and maintained in memory that didn't need to before. Its using more memory than whatever that same group of people was using in a static zone. There are now more NPC's to track and so forth. A static zone's NPC's always need to be tracked whether there are players or not in it. An instance will be spawned and destroyed based on if its needed or not.