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Originally Posted by Zuranthium
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No, it's not just my opinion. It is a very widely shared opinion.
Of course some people have fun playing Rogue. It doesn't mean that level of fun couldn't be higher, though. If people were honest with themselves then they would admit that simply standing behind a mob for hours on end and pressing the backstab button is not nearly the most fun or interesting thing you can do in life. There are several other things unique to Everquest that make playing a Rogue fun, but those things could easily be incorporated into a vastly superior game.
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It doesn't matter how widely an opinion is held, it is still just your opinion. A subjective view being widely held doesn't make it objective or give it any more weight.
There are those that will deviate from it, and that is acceptable. We are not talking about an objective fact, we are talking about who finds what fun. And yes, there are some people that the highest level of fun they can attain is to stand behind a mob, evade off aggro, and backstab to see big numbers and fast moving damage text. If you're that type of person, and that's what you love, fantastic. Go for it.
Quote:
Originally Posted by kaev
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Oh come on Ute, "being a good melee" and "being willing to spend hours on end chasing snared mobs" are not synonymous. It takes no notable skill to emulate jabober, just a willingness to accept soul-crushing tedium as a substitute for fun. I mean, seriously, if I want a playstyle that prevents social interaction with my group I might as well go all the way and make a damned superman, er, I mean bard, and get rewarded for my pain.
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No, they are not synonymous, but one of the numerous traits that a good melee character should have is being able to always stay at max melee range against a moving mob to maximize their DPS up-time. And yes, that is trying to emulate a pet, but emulating that perfectly is a way of maximizing your skill. No where do I say how high the ceiling is on being a skilled melee, merely that on the sliding scale from shitty melee to skilled melee, that being able to emulate jabober is the higher end of that spectrum. Ever seen a melee that couldn't? They exist. The high ceiling on a melee may be significantly lower than that of another class, depending on the context of the content being engaged, but that doesn't change that for melee, the skilled melee can chase a mob at max melee range without losing any autoattacks to ranging.
But again, it's soul crushing tedium to you. There are people who find that fun (I know a couple). I used to play MTG, and I found people all the time who loved Red Deck Wins (fast kill red deck), but I couldn't stand it, because it was (relative to control), mindless, soul crushing tedium. There's nothing wrong with finding ways to be skilled at that type of style, but to be, it is soul crushingly boring. But that's an opinion, not an objective fact. I know some people who hate to play control in MTG, and I know people that hate to play necromancers in EQ.