Thread: LDON
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Old 05-15-2014, 08:10 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
thats why i brought up LDON. i think randomly generated dungeons with random loots could really be done well, but LDON itself was boring.. just 3 or 4 mobs per room, and a lame boss at the end. traps were worthless, and tbh the loot wasnt even very good.

also, just because theres an instanced dungeon does not mean another group couldnt go in behind you. would just mean that the dungeon path is randomly generated on entry, and that there is a time limit until it closes. you gota free your mind from blizzard's crapfest
anything randomly generated will not be much higher quality than LDON - to be generated based on some coded in principle, means that these zones would not have any character, and be very very similar - yep thats exactly what LDON was:
3-4 mobs per room, occasional boss, etc.

The only good side about LDON was easy group finding in a highly bloated world (at that point), and accumulation of gear via tedious grind but guaranteed reward, instead of hopping for chances for random boss drops that were camped 24/7.

As far as what to do after 60 - raise lev cap, and add custom content in spirit of classic.

P.S. AAs sucked - it was nothing but long ass mandatory grind to bring up your char to mandatory standard of being viable for high end raiding. Specially for tanks. High end content in turn was tuned with idea that person have grinded like 3/4 of all possible AAs allready, with clear intention to keep people grinding and paying.
AAs would have worked if they were similar to current WoW talents: you get LIMITED points and very limited options you can choose from - then you could really customize your character.
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Last edited by Kika Maslyaka; 05-15-2014 at 08:15 AM..