Thread: Miscellaneous: Project in town guards
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Old 05-15-2014, 03:05 AM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Do you have *any* classic-era evidence at all to support your claims?
Yes and I just bumped that Sergeant Slate thread with more evidence too.

In town guards were always like this. Imagine my lack of surprise when they were like this on both live and eqmac. Town front guards did change though in terms of resists (extremely), but even they were like the in town guards before the immunity to spells change.. it was just easier to pull them away from the town and fight them in the open where the other guards (with huge assist radius) would jump in along with the confined area inside the town. You never rooted those guards, they had to be snared and it took quite a few attempts to get the snare to land.

I played a lot of classic EQ and shared characters on the Povar and Tunare servers with people. You can check the link in my sig for proof of my history on Rallos Zek during.... 1999. Oh and I was in PK guilds for much of my leveling career. We leveled off things like the treants in south karana, druid npcs and guards all the time but you could never just easily/permanently root in the town guards. I would have killed those (like the Halas guards which are in an obscure enough place) instead of killing Cyndreela in front of the fear portal.

I'd prefer to take the bull shit to PMs/RNF, yes but you two have to try and clog these threads up to prevent the devs from paying attention to them and implementing the changes.
Last edited by Nirgon; 05-15-2014 at 03:21 AM..
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