Thread: Miscellaneous: Project in town guards
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  #52  
Old 05-15-2014, 12:47 AM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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I went through Neriak multiple times per day and there were never groups of people camping guards. Ever. On any server.

Why would there be lists to get into solb/guk groups if people could just camp the guards for xp? Sure there's items that drop in those zones but would people rather have just done nothing?

I have 2 people in here disagreeing with me. One thinks necros were terrible in pvp, the other thinks wizards are useless in pve. Another thinks he knows more about a class in pvp than someone who won a live botb for his server, (I think) 2nd place overall and the one here.

The guide mentions Reskin/Tolus in EC, I killed them too on live and think they are fine here. I also killed the 2 guards in West Commons on live along with the druids there and in EC. These guards are not inside of a town, there is no point bringing them up. In fact if those guards incorrectly had their resists scaled way up, I would have a thread saying "hey you shouldn't have changed these".

Is Butcher Block a town? Am I suggesting those be changed? No. I have no idea why you'd try to support your argument with guards OUTSIDE of towns. Please go through this thread and find where I ask for resist changes be made to Guard Reskin/Tolus or the Butcher Block guards, I know people xp'd off of those.

The guide mentioning Neriak guards is suggesting a pet class kill them with new pets.

Quote:
With the new 54 pet and kei
from your source. Sorry but that to me has nothing to do with root holding on them. Am I debating an epic pet or otherwise super strong pet should be able to kill them? No. But you will use someone with some PoP+ era pet killing them to some how twist the argument that they shouldn't have high magic resists.

The guards I listed in Freeport did see invis, before we got to the point where you stalked my threads over a single xp loss I decided to be nice and say yes that sometimes npcs could spawn without see invis (you seemed upset). However, I can't think of a single NPC that only SOMETIMES spawned with see invis inside of a town (in dungeons sure).

I've gone through the same kind of shit like this with resist poison stacking with Talisman of Shadoo and being able to charm Sirran in sky with dictate. It's obvious what people like you are trying to do here.

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
I agree. Most recently I've given out a ton of free FS weapons and platinum while camping guards in Oggok.
Selfish interests. You don't want your easy xp taken away, I get it. I have no problem with you guys casting a couple snares until one lands and stays for its duration. I do have a problem with guards basically never resisting a root and it holding for its entire duration on them. For this same reason when people could kill town front guards they would kite it with snare, never root and rot.
Last edited by Nirgon; 05-15-2014 at 01:00 AM..
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