Quote:
Originally Posted by Rogean
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The fact is I'm only going to code it that way if that's how it worked on live.
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I remember reading through some posts on Alla discussing this re: the Sebilis key. The conclusion was that the "temporary quest table" for NPCs never reset (only on server restart) and that knowing which items were in the pool already, and thus possibly going to mess up your MQ attempt, was impossible. So I think the current approach is the correct one.