Would've gone for a druid actually, you'll have two ways to do things. Either the druid buffs and heals your pet while you focus on damage, or you fear kite with dots, both druid and necros have good dots. Druid regen and healing will make mana a non-issue for the necromancer..You'd also have SoW for kiting, and both classes can snare, druid also has roots for cc purposes. He / She would also be able to port you around, making traveling much easier.
An enchanter could work, with charm and fear kiting + clarity, probably not optimal
Rogue + Necro would only be able to do fear kiting as the rogue would far outaggro the pet
Mage would work, fear kiting would probably stink with a mage, as his nukes would break fear instantly, so you'd rely on pets tanking.
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