When Alternate Advancement FIRST came out (Luclin) they were definately a positive thing.
It wasn't until PoP and later expansions that they really started to get out of hand and make certain classes way too powerful.
I was playing on Tallon Zek (pvp-teams) server, and I STILL really enjoyed AAs....despite their giving the hardcore players a huge advantage.
God...SKs with max spell crit and max healing AAs were fu$#ing DEADLY -- Crit your Lifetap turning into a 2k Tap....then get SUPER lucky and crit the heal too and heal for 4k as a tank. lawls.
(Again though, that last example was during the GoD or OOW era -- well after AAs were first introduced -- and largely due to the fact that EQ was just getting out-of-hand in general at that point)
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