Quote:
Originally Posted by yaeger
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Well, a couple of reasons:
1) It's classic.
2) It adds a level of complexity that defines the solo and group game. Stacking movement debuffs is redundant and it adds too much of a safety barrier.
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I'd argue root is a different class of movement debuff altogether...Sure, it makes it harder if you can't snare+root, but I don't want to make it harder...
However, if they ever modify (as they eventually did on live) dots to doing full damage only if a mob is rooted/feared, I would definitely want to be able to root+snare.