Quote:
Originally Posted by Meiva
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Play a wizard if you enjoy it! I felt I didn't feel much like a wizard until my first self-ports at lvl 20 I believe. Nukes feel stronger then as well, though resists will have you gritting your teeth. I found that I hadn't fallen in love until my first AE snare.
At 29 I began quadding solo, and never looked back. It becomes most efficient at lvl 34, however the levels come quick while quadding. During an unhealthy playtime stretch I could make 3-4 levels in a day at the right spots, and enjoy most of my time doing it. The lvl 30ish wizard quests are quite fun to complete as well.
You will likely not be first choice for groups, but you have utility. Wizards are burst DPS, which allows us to shine during raids. While grouped you will not offer sustained DPS like that rogue or monk that is with you. That is OK. Utilize your stuns and roots. That one great save that was due to your utility spells may leave such a positive impression that next time the group will be asking YOU to join them. Maybe...
Later in the game you will be welcomed for your Evac ability. Allowing groups to delve deep in to a dungeon with less of a concern of leaving a corpse behind. Your group gate spells also allows for your group to maneuver quickly to new hunting grounds. Keeping the group from falling apart while running/seeking ports. Your great burst DPS will help to burn down that named mob your group has been working for. Late game you are wanted for AE groups. The most infamous AE group being Chardok, but there are other "small time" AE groups else there. There has been talk about Sebilis AE after the last patch (maybe) fixed pathing issues.
^ Most of this doesnt sound fun to you? Best to try out another class before you waste too much of your time!
*edit* Oh, also, don't feel you need to burn all of your mana each pull with the exception of quading. In fact, that is normally the wrong way to play Wizard. I am not saying to sit there and do nothing as you'd give us all a bad name. Keep a reserve of mana when you can for that moment your group needs something dead quick, those three mobs rooted asap, that CHeal interupted, or that evac to safety. Well-formed groups find their DPS primarily in melee.
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^^ This is pretty good. Don't blow all your mana on a single mob. Instead save about 30% of your mana for emergencies and endeavor to put your best dmg per mana nuke once for every non-trivial mob. If your grup is pulling light blues dont worry about nuking, instead med up until the hard dark blues or whites/yellows come and put the hurt on them. I always keep root and a longer duration root memmed in groups along with an evac and a stun or two. Utility is the key word with wizards.
I usually have no problem finding groups to run dungeons with because people know I'm gonna root adds, interupt Complete Heals and Evac if we're in a tough place to CR from. If you can't find a group gate to closest quad area and go to town. If you aren't comfortable quadding find a 20 minute spawn camp and do some house work while you med between spawns.