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Old 05-09-2014, 12:37 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
I played WoW almost exclusively pvp for 8 years and loved it, but i would never, ever play on Red99 for several reasons.

1: Everquest classic is a harsh, unforgiving game. When you die, you lose xp, your items are on your corpse and you spawn usually a couple zones away from your corpse. Even with SoW, it's a long trip doing nothing other that traveling. So not only that can happen at any time on a PvP server but your money and 1 item from your inventory gets looted on top of it. LOL.

2: Everquest was never designed to be a PvP game. Even games like WoW, who were designed with a PvE focus, had some sort of PvP balance built in. Devs that created EQ PvP servers basically copy/pasted the server code and modified some bits so that players could attack each other, locked the door and threw away the key.

3: I'm a nice person. No really. I'm not saying that playing on Red makes you automatically a bad person, it's just that i'm an extremely helpful and nice person. I go somewhere and camp is taken? GL man and have a nice day, hope you have your item [You must be logged in to view images. Log in or Register.], playing on Red, i would basically never try to kill or grief anybody, because considering point #1 from above, it would make me feel too bad doing so. So my time on the server would be basically playing PvE and dodging PvP, pointless to play Red then.

On WoW PvP was structured and amazing. I had a reason to heal my friends who were killing alliance, because alliance was standing in the way of the victory, therefore destroy alliance. Logical. On Red, what incentive do i have? Take the camp from a guy? Loot one of his items and his money? What if the guy is a really cool guy? Wouldn't it be better to have him as a friend instead? Logically, having more friends than enemies assures your survival in a harsh environment.
1. No item loot on red, reason I wouldn't play. Classic FFA server had item loot all through our timeline and beyond.

2. No, unfortunately that was what was done with red (again, box scum being listened to and server being released early) but not with live during classic-Velious. There's lots of changes to pvp in the live patch notes, including reducing spell direct damage, removing fear/charm from use in pvp, who can loot a slain player corpse (used to be anyone changed to just be person who landed killing blow) etc. They kept an eye on it and even opened servers with new rule sets / coded factions / dropped tokens on death. So, no to your point. But here it was as you say, a PvE server with the PvP flag flipped on and known box scum (from box all the chars you want / MQ abuse servers) getting their retarded custom ideas implemented. We don't need people in full gear without tash/dispels being rooted / mezzed. These spells are EXTREMELY powerful for control and were EASILY RESISTED on live for a reason (you get rooted in mass pvp, you die in seconds). Resists are in way better shape thanks to Alecta (and Null for actually making pvp possible) but still have a long way to go.

On another note, best of the best class titles were given out for pvp events... not pve events. This completely sabotages the whole "pvp was of no interest ever to the developers/staff" during this time.

Garbage from other custom boxes came to the server, they successfully pushed for non-classic shit to be added that is thankfully removed. I like some of this garbage but they are bad for a sustained population. This goes along the lines of how popular would RZ be without GMs and resists having no value (at Red launch, still has a ways to go). Cancel magic will remove ANY one spell cast in one shot here, also very very bad.

Call it what you want tho. I'd prefer a raid environment where the terrible pvpers who can play 24-7 (this is their best weapon) will be forced to attack a competent raid in no drop only gear, get smoked, raid target slayed and everyone goes to bed at a normal hour. What I left on terms of was staying up until 7am to get Trakanon (we did succeed) while a bunch of guys who couldn't pvp their way out of a wet paper bag attacked us in full gear over and over, unplugging modems to slip past mobs and attack us was another story but that goes along the lines of actually punishing the trash on the box. I would never, ever do that again. I have another reason that is not very nice to share and would be fine sharing that privately with Derupal.

I hope this post finally dispels the "this game never had any pvp intention / development / focus from Verant". It's not true and maybe you're bad at pvp and that is your shield. I dunno but whatever your reason for saying it, you are wrong.
Last edited by Nirgon; 05-09-2014 at 12:41 PM..