Quote:
Originally Posted by yaeger
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Do you guys even read the posts that other people put up?
If we implemented the same AAs that were used in live where they would add to a class's damage, survivability, or utility then YES. It would make previous content a joke.
However, why not add custom AAs that do none of these? Rather than Rogue AAs increasing Rogue damage, allow the Rogue to accumulate AAs that reduce exp loss on death, good consumption, illusion duration, and underwater breath duration.
Those were just some examples, but I'd like to see custom AAs that bring back a reason to play the class (any class) once you hit 50.
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I just read the OP and posted. You're mad if you think i'm going to read anymore then that... what do you think I am. . . smart of something? srsly.
custom AAs will take a lot of work+will cause more problems then what they are worth, imo. Bad idea.