I disagree. I think getting casters out of the instagibbed by monk/warrior/rogue disc'ing range shifts a lot more of the balance than you think. Priests get huge heal upgrades, wizards get icy spear, etc. I'd also argue being able to cast a lot more spells on a tank of mana with the Velious gear upgrades makes a huge difference as well.
Melees are pretty much stat capped already, AC doesn't effect spells. So really they are getting +HP and a new weapon. Casters are getting bigger mana pools, way more HP and some new spells.
Also keep in mind the 2h dmg buff, monk triple attack, offensive/weapon skill increases, etc don't happen until nearly a year into Velious.
My neckbeard days were in classic, and I remember classic as the caster era, kunark as the melee era and velious as being pretty balanced. This server doesn't always follow the same path as RZ/VZ/TZ/SZ but I can't imagine it'll be that far off.
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