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Old 05-08-2014, 02:48 PM
Potus Potus is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I dunno, casters inherently have a lot more utility than melee. Bind affinity/gate, invs/see invs, summon food/water, etc. Necros get FD/harmshield, mages get summoned items/CoH, wizards get ports/yonder, enchanters get runes, mana regen/steal mana, mez...all that is utility besides just doing a nuke.

Keep in mind the health increase in velious is across the board, not just melees. The weapons don't get that much better - maybe a 20-30% dps increase, but casters HP/MP double. No more getting instagibbed by a disc'd rogue.

Velious was the most balanced of all the expansions when it came to PVP, imo. Resists weren't high enough in classic, melee discs and resist gear made kunark melee tilted and velious kinda balanced it all out. Keep in mind Alecta already stated that in Velious we'll be going back to the original resist table so spells will become harder to resist as general resists go up from Velious gear. A geared to the tits melee is always going to be a tough fight as it should be.
I have no idea why you are bringing PvE balance into a PvP discussion.

Also the +100HP gear that is going to start dropping like crazy helps melees way more than casters. Melee weapons increase 20-30% like you admit, do caster spells increase as well? No. Whose damage is already nerfed to 2/3? So now casters have to fight a melee with way more hitpoints, using 2/3 damage spells, and the melee has a 20-30% buff on dps?

Melees are going to steamroll the fuck out of casters even more. But hey, GATE or something.[You must be logged in to view images. Log in or Register.]