Quote:
Originally Posted by Tzeriel
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So you want casters to have the same PvP power as melee, from range, with utility and solo ability ontop of that?
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I assume you were replying to me. I will address your points:
What does solo ability matter at all? Everyone is going to get to max level quick by grouping on this server and everyone is going to be in a guild or else they won't accomplish much anyway.
Melee damage is sustainable, spell damage isn't. Melee also have much more Health/Armor than casters.
Casters should have a decent chance of beating a melee. The overall "power" level should be a on a sliding scale with utility. It's not as if melee get no utility anyway. Only Warriors are in that boat. On the caster side, Mages have basically no utility. They are a damage class. What's the point of a damage class that always does less damage and dies easily?
With Velious equip melee do insane damage and most spells do pretty much nothing. If you want to remove an entire aspect of gameplay then okay, you've got it.