The issue is the way the perl code handles quest items.
I have worked on it before, and I dont want to rewrite a ton of quests to get it to work. I do have some ideas. Will give it a look this weekend if I get some time.
Getting the perl to report back to the c++ which items were quest consumed is the key i think.
H
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Haynar <Millennial Snowflake Utopia>
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