Quote:
Originally Posted by Shamalam
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No, that is not how it works. Please read: http://wiki.project1999.com/Game_Mec...perience_Works
The halfling warrior needs less exp per level than the iksar SK. A LOT less. That means, if they are the same level, the warrior has much less TOTAL EXP, meaning he will get a smaller piece of the exp pie. They do not "switch their experience penalty/bonus" or any such nonsense. If they had the same amount of TOTAL EXP, meaning the warrior would be a higher level than the SK, they would get the exact same amount of exp per kill.
Yes, hybrid classes take longer to level, and if they are equal in level with the rest of the group, they will take a bigger chunk of the exp. HOWEVER, this basically boils down to them leveling at the same rate as the rest of the group, since they take more exp but also need more to level up. They did this so that you can group with your hybrid friends and not leave them behind. You're correct that it will be much less noticeable in velious with the removal of class penalties, but the same system will still apply for racial penalties.
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I've read the page and have a very firm understanding of how penalties are distributed. Which is why it was stated "per kill."
When you penalize someone for being a hybrid...then make everyone level at the same speed as hybrids, you're being retarded.
Warriors/rogues should level faster than hybrids...not require less xp per level but get less xp per kill making the whole fucking point of an xp bonus pointless.