Quote:
Originally Posted by Danth
[You must be logged in to view images. Log in or Register.]
If that was the intent, the raid policy failed utterly. Instead it's had the opposite effect. Class R became class "Refuge" for guilds that can't compete with TMO. They avoid getting flagged as class C like a plague. IB seems like the only one who tries. In effect, TMO and IB no longer have to beat 9 or 10 other guilds to get most of their kills; now they only have to beat 1.
The main effects of the class system seem to have been to a) prevent most guilds from working with each other or significantly helping each other, and b) to cause the second-tier guilds to start disliking and distrusting each other instead of focusing all of their hate solely on TMO.
Danth
|
The difference now is that Class R guilds are fully sheltered from Class C guilds. Class R guilds exist as Class R specifically because they choose not to operate in the manner that class C guilds are willing to. Because of this, Class R guilds never had meaningful or substantive participation in end game content. The current setup completely segregates the populations so that each may enjoy its own playstyle without regard to the other. I started a thread about why this segregation is necessary here:
http://www.project1999.com/forums/sh...noring+average
From my perspective, Class R seems to be getting along admirably. They've established a rotation, and are handling disputes and issues with relative civility and efficiency.