There's two potential problems here:
1) If Guild R1 helped from Guild R2 to down a mob, Guild R3, R4, R5, R6 and Rx would need to agree that this was ok. I understand that you guys have a rotation worked out, but since there are so many guilds involved in Class R, and CSR doesn't recognize the authority of said rotation, all the guilds would need to agree this was OK, not just the two involved in killing the mob. Given the amount of cooperation and communication within Class R, I don't see this being a huge issue. It still means we have to track down each guild and get with their leadership to verify it was acceptable.
2) The bigger problem is that the lockout system is hard-coded into the game. The system allows for a couple 'oopsies' on an encounter log to account for close FTE battles, but this limit is probably lower than what you would like to help another guilds raid. If more than that is added to the encounter, your guild gets put on lockout, we get a flagged warning in-game, and Rogean would have to go in and manually change the board. Basically whether we want them to or not, loud alarms start blaring, staff batphones go off, Sirken and I have to stop everything to come rage at our computer screens, and then we have to call Rogean to whip out his sonic screwdriver and fix the board.
All that being said, I'm hesitant to say "if all of Class R is OK with Guild R2 breaking lockout, we're ok with it" because I'm not a huge fan of everyone starting to break the lockouts over and over. Each time a guild does that, we'd need to go around and ask each guild if they were OK with Guild Rx breaking the rules. Also keep in mind that if one guild decides to be an ass and says "Nope, we're not OK with what happened" then Guild Rx would need to have a sit down with that guild and likely need to provide compensation. If we give this the go-ahead I can see this very quickly getting out of control and providing a lot of extra work for us.
Also keep in mind that the policy regarding disputes and petitions
is not a 'break the rules' clause. The rules are still in place and still need to be followed; this system was only provided to give us a break, to keep people from being suspended, and to let the players have more direct control on the outcome of a screw-up.
I know it sounds like a simple thing, to just be able to help another guild out on a mob, but it's more complicated than that. To give you an idea, this:
Quote:
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Originally Posted by phiren
...but it sounded like TMO / IB have worked out some kind of deal in VP that allows them to 'break the rules', but since neither guild will petition it, the GMs don't care.
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Took the entirety of 2 full days to mediate, work out, discuss, and finally close, not including the time it took to do our initial assessment of the situations that were being reviewed. It definitely was not as cut and dry as a lot of people seem to think it was. It also wasn't a case of "lets break whatever rules we want so long as both agree its ok" - those rules are still active and enforced in VP and for Class C mobs.
And finally, after that wall of text, any changes to the raid rules themselves requires a Rogean seal of approval, so you guys would need to all work out, agree on whatever, and then submit it to him for the final OK.