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Old 05-07-2014, 04:32 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Well I think it's a good idea. Maps aren't classic, sure, but what does it hurt to have have them? Nothing. This just takes a little bit of the guesswork out of it, if you're unfamiliar with loc (which I am, Ive been playing the game since velious and I've never mastered it)
LOL, how can you possibly say this changes nothing when you just admitted you don't even know how to use the /loc coordinates very well?

That is exactly why this is a huge change. It takes some actual thinking and time to look at a map and then go in the direction of what you think is correct. If you remove that, you're removing the little bit of uncertainty that is even left in this game, along with the threat of being aggroed by something while you are trying to figure out which way to go.

This is especially important because you can become disoriented in the game when a threat appears, either because of being stunned by a monster and spinning or because you were tabbed out while regening and can't remember exactly which direction was the correct escape route. If you immediately know where to go by just clicking a button, it drastically cuts down on the danger factor of the game...which is a large reason why the classic EQ experience was so memorable to begin with. It was actually scary and dangerous and made you fight for your life, in the same way it would happen to a character in a good fantasy novel!
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