Quote:
Originally Posted by MC Epic
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Whether you're injecting to the eqgame client, using switch port mirroring for SEQ, or parsing logs into a third party program designed to provide functionality outside what is intended by server designers.... hacking is hacking, scripting is scripting, and using mods to add unintended features or to circumvent removed features is CHEATING.
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You can certainly lump them together in your head ... if that makes you happy go for it. But to the only people that matter (the developers), they're very different.
Quote:
Originally Posted by MC Epic
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injecting to the eqgame client, using switch port mirroring for SEQ
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These require messing with the INPUTS to Everquest.
Quote:
Originally Posted by MC Epic
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or parsing logs into a third party program designed to
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This requires messing with the OUTPUT of Everquest.
Here's how the two interact with EQ:
Code:
INPUTS => [_EQ_] => OUTPUTS
The devs can detect, prevent, and ban anyone who messes with the INPUTs because that INPUT goes through their code (the "EQ" box above). They can't do anything about this app, or about any log-parsing app, because there's no line going from OUTPUTS back to the "EQ" box.