Holy hell, everything in SG is hitting way too hard. It's impossible for most classes to run through.
From zam bestiary entry for coldspine seahorse (
http://everquest.allakhazam.com/db/npc.html?id=6345): "Hit for 179 max."
Ulthorks are hitting for 250. I can't find any data about what they're supposed to hit for, but there's a post here (
http://everquest.allakhazam.com/db/npc.html?id=6348) that talks about an enthralled ulthork hitting for 2-300. The problem is that this post is from 2003 and mentions the ulthork dropping
http://everquest.allakhazam.com/db/item.html?item=23139, which obviously isn't classic Velious. I have a feeling that the entire form of Siren's Grotto that we have is post-revamp.
Here's the patch from August of 2003:
http://www.tski.co.jp/baldio/patch/20030826.html
The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic-Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The changes are not dramatic, but make these zones more entertaining to play in.