Quote:
Originally Posted by loramin
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As I said, it's basically impossible to prevent the map app without preventing all log reading, and even if you wanted to do that you'd have to write a whole parallel "anti-cheat" program to enforce it.
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I've no idea how much dev time it would take.
But ideally they would ban it, yes. It's far more than a "slight" difference, as you try to put it.
Log-reading was not part of the
intended classic EQ experience anyway.
Everquest is supposed to be a game where you log on and play a character in an epic fantasy World. Trying to break it down and software it is the opposite of actually playing the game.