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Old 05-04-2014, 10:07 PM
Wiery Wiery is offline
Aviak

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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You have much to learn, apparently about both game design and life. There are hundreds of ethnicities in the World. It's generally considered that they are "balanced" - australians are equal japanese, spanish are equal to french, etc. And, yet, these cultures are all very different.
What is your measure of balance?

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
THAT'S NOT WHAT BALANCE IS.
Yes it is.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Holy shit.
Calm your tits.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Balance is taking any number of DIFFERENT variables and combining them such that one set of variables is roughly equal to another set of variables.
When one's white hit does not equal the other's white hit, there is an imbalance. When one's amount of dps output offsets the amount of incoming damage is equal to the other's dps plus healing, rendering the single white hit variance insignificant, then there is balance. Is that what you're trying to say? If so, EQ is not balanced and is therefore diverse.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's not just about the numbers, it's about the METHOD. Fighting as a Warrior should be much different than fighting as a Monk. Fighting as a Ranger should be much different than fighting as a Rogue. It's about different playstyles and each class should require skill and experience to play very well. There are all kinds of mechanics that can be implemented in a game to make each class distinct.

If they were well balanced, they wouldn't be equally as good as the other in any given encounter. They would be equally as good as the other over the course of a number of different encounters and at the highest level of play. Moreover, if you had a great amount of diversity AND a great amount of balance, then you would be able to mix and match a wide variety of characters to create a strong team. Each team would be very different, though. That's where part of the fun comes in.

As far as numbers go, assume that each "tank" had 4 different attributes. Now assume that "Tank A" could do each of those those things at a rating of 7 + 3 + 8 + 2. His score is 20. Now assume that "Tank B" could do each of those things at a rating of 4 + 6 + 4 + 6. His score is also 20, but his skills are completely different. That's balance. They would each be better than the other in different situations and in varying degrees.
I don't disagree with this.