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Originally Posted by Zuranthium
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No it isn't a direct correlation.
Classes could be incredibly imbalanced and there could be no diversity at all. Such as a game with classes named "Warrior", "Fighter", "Brawler", "Knight" that all do exactly the same thing, just with different skill names, but Warrior hits for 500 and Fighter hits for 400 and Brawler hits for 300, etc.
That's actually how melee fighting works in Everquest. You just auto-attack and click on your "kick" buttons when they refresh and the amount of damage you do is solely dependent on your class (aside from gear, of course).
Imbalance has nothing to do with diversity. Everquest could be far more balanced AND have far more diversity at the same time.
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Imbalance has everything to do with diversity. This applies to games as much as in the real world. If everything was balanced, there would be no diversity.
For the sake of the conversation at hand, lets look at it from another perspective. If the classes were "balanced", all tank classes could tank all mobs with the same effectiveness, all dps classes would provide the same total number of dps given any encounter, all healers could effectively heal all members of a similarly comprised group, and all classes could solo with equal effectiveness. Because it's not balanced, classes have niches in the game, which is something that I prefer.
If you're looking for homogenization and the same abilities with different names that function nearly identically on a surface level, then Warcraft pretty well has that perfected.