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Old 05-04-2014, 05:21 PM
Telin Telin is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Well the first one isn't a flaw at all is it?

I don't think the second is a flaw in the sense that everyone should be able to interact with each other. The shit in modern MMO's where you have to be grouped to help someone, or a target becomes locked as soon as someone tags it, or all zones are instanced(!!!!) is just awful. The flaw is just that high level buffs shouldn't create their full effect on drastically lower level players, because then you get power-leveling which drastically breaks immersion. Long-duration buffs shouldn't exist at all because they are boring. [You must be logged in to view images. Log in or Register.]



Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".
Flaws discussed about game design are subjective. I can't imagine the ability to train an entire zone was intended.

I actually don't think power leveling breaks immersion, it makes sense that a more experienced character would have the power to influence their friends by spells at full power. Controlling it would otherwise break my immersion because what invisible force that exists in Norrath would restrict that?
Last edited by Telin; 05-04-2014 at 05:24 PM..