Quote:
Originally Posted by Telin
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Mobs not giving up chasing you until you zone. Not because of trains but because it helps create some real fear.
High level players being able to buff and assist lower level players. Mostly because it helps start new friendships, and it's fun and more immersive to have that freedom rather than being restricted.
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Well the first one isn't a flaw at all is it?
I don't think the second is a flaw in the sense that everyone should be able to interact with each other. The shit in modern MMO's where you have to be grouped to help someone, or a target becomes locked as soon as someone tags it, or all zones are instanced(!!!!) is just awful. The flaw is just that high level buffs shouldn't create their full effect on drastically lower level players, because then you get power-leveling which drastically breaks immersion. Long-duration buffs shouldn't exist at all because they are boring.
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Quote:
Originally Posted by Wiery
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I don't know if it can be considered a flaw in this community, but it most certainly would be if eq was released to the mmo market today: class imbalance. The diversity between classes makes each class feel unique. Something that most mmo's are lacking.
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Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".