Quote:
Originally Posted by wycca
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Side note, if it helps for verifying resists or AC/NPC dps/stats - I've got a lvl 76 monk on Test who cannot die. Can easily parse anything in Velious you want (if I can find it up). I also reset the AA, so those wont be a problem.
While a lvl 76 toon isn't directly comparable to P99, I'm guessing that you guys could duplicate the character/skills & lvl 76. A velious npc parsing/resisting the same on both P99 and live would suggest the systems are very similar.
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One of the problems with this is that we will never get all the values.
Attack, multiple layers of AC, accuracy, haste, strength, individual resists, dex, attack speed, hps, special attack flags, agility etc etc. and this is only the value side of it. The code would also have to work exactly the same for both NPCs and players for each value to get an exact replica. This is simply not feasible even if we worked on velious for the next 10 years.
Since that is not feasible, we work to balance bosses and npcs to the approximate difficulty or slightly above through testing.
What is useful is listing comparison data such as so and so is really resistant to disease or this boss attacks superninjafast or like Haynar mentioned, AC doesn't seem to work in this range or for this NPC. We need the little corrections such as "this boss is not supposed to enrage" or "this guy is really easy/hard to hit".
Changing things at this point will mean retesting and rebalancing everything done so far, when we know that AC is working in normal situations.