I like the concept of AA's after a couple expansions and a level cap increase. It seems like natural progression in a game without having to keep increasing the level cap, but still being able to make new content more difficult (thereby requiring that AA's be invested in).
What I don't like is having no limit, or an insanely high limit on AA's where by you are essentially forcing a player to spend every chance they have playing the same character for fear of falling behind the curve.
There is nothing wrong with having a reachable goal for an expansion like say (15-20 AA max per expansion.) Not only would this allow players to spend time playing other classes instead of mindlessly grinding exp. But it would also promote versatility within the classes. If you can only choose 15 out of 50 possibly AA points then your enchanter might end up much different from another enchanter.
Specialization is a great feature in any game.
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Originally Posted by nilbog
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