Quote:
Originally Posted by Splorf22
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If you played on Red 1999 in the past, why did you quit?: Around a year ago I leveled an Enchanter to 40ish. Nihilum also let me borrow one of their 60 enchanters. I sold mine and haven't really looked back.
What did you like about the server?: No poopsocking, which is what tempted me in the first place.
Would you want to play again? If not, why?: No
(warning slightly offtopic). Recently I have been reading a bit about the various internal programming of the human brain. We basically have two motivational systems: pleasure/pain, and reward. When you want to eat a donut because it's tasty, that's pleasure. When you eat the 12th donut even though you are stuffed, that's reward. Things like sugar and sex are pleasureable, but more than that they are rewarding. In my opinion the difference between a casual and a hardcore gamer is that the first is motivated by pleasure and the second is motivated more by reward. The more competitive things get, the more it's about reward and less about fun. Obviously there is a gradual spectrum here, but read comments like this:
Translation: I need dopamine. Of course we have this on Blue too:
There really isn't any reason to sit there for 8 hours spamming 'target nearest monster' / 'ranged attack'. It's this 'reward' quality that is responsible for EverQuest's legendary addictiveness, and to some extent we are all back here because we found an easy source of dopamine (relative to our lives for whatever reason). The difference of course is that on Red the hardcore players have a much greater ability to 'dominate' things through PVP. When I played on Red I had to put up with asshats who would talk about how awesome they were at PVP because their Tstaff/Fungi/CoF monk could beat up naked casters.
TL;DR: It's not possible to play casually on Red; it kind of is on Blue.
As an aside, this is one of the reasons this is why I wanted a GM rotation during the long raid talks on Blue.
Also, I just don't feel that EQ PVP is all that great. On my enchanter I would basically just get chain resisted on everything, and at 30 I couldn't even charm a werebat to kill a twink in a fungi - he would regen fast. It was pretty easy to not die (just zone and plug) but it was also just moderately annoying. Mass PVP was pretty much just disorganized running around - an adrenaline rush but not much more. In fact I think it might be interesting to try to organize people better into subgroups kind of like the military.
TL;DR: Red and Blue are probably both too far to really be saved. Once we have a working Velious, nuke them both and release two new servers: Team PVP for red and FV rules for blue.
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i just got out of a PM from tldr'ing a guy asking me about enchanter pvp.
If you really want to have fun on this server doing pvp, Dont make an enchanter.
If this was a brand new server as of yesterday, chanters would be GODS in pvp. Because of resists now 2 years later, we arent.
I can still kill people, but i dont hunt for them. And they either have to be A: very bad players or B: really low mr gear
if they have either gear or skill, they will beat the enchanter.