No lack of understanding Rogean; I know exactly where you're coming from. It's simply the difference of perspective between that of the developer versus that of the end-user. As a developer, you can look at the back end and see where the issues lie (in this case, tuning). As a user, all I can do is log on and see that the result of the system as a whole is not as expected. In so many words, when someone like me says "AC is broken," we don't necessarily assume your specific AC code doesn't work in the literal sense. We simply mean putting on more armor in-game has no appreciable effect--for whatever reason.
Frankly it'd be better if the code itself was the issue because it'd probably be easier to fix. Going back and changing the attack values of every last monster in the entire game--or at least the great majority of them--seems like an awful lot of work. Is there anything that can be done globally?
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Haynar: The tuning you mention seems like it's potentially on the right track in terms of the behavior I observed. The funny thing I noticed was that while I wasn't taking appreciably more damage with my gear off, the peculiar thing was the rate of max hits was about the same, and much less than every round. Tanking high level monsters near to my level with practically no armor on, the expected result was to get hit for max damage nearly every time. That did not happen; rather the removal of well over 100 worn AC worth of armor, upwards of 200+ at times, had no appreciable effect on the rate of max hits (or damage per minute in general).
Danth
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