Quote:
Originally Posted by HippoNipple
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Everquest is a PvE game and that is the reward for PvP. You can fight for the PvE content. There is no waiting in lines for camps on the red server which for me alone is enough to never log in blue again. It makes it so there is always something to do. PvP or PvE.
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Sure. At the very end when everything caps PvP will be possible but I'm talking about something entirely different. Let's say Red is relaunched in the same way it was originally. I start with a crew of 24 players and my decry is to level as fast as humanly possibly, avoid pvp because it only takes away from leveling. Your crew stops and smells the roses (pvps at multiple stages throughout the game) Now both our crews are level capped but my crew has been in the planes for a solid 60 days longer than yours has because we raced to 60. We now have better gear, better resists, more hp, better weapons. No amount of strategy, skill, and/or tactics can stop a better geared force. The only way to compete with that is a zerg.
I'm saying that if there's a relaunch there needs to be level caps and a strong benefit to pvp.