Quote:
Originally Posted by Rogean
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Excuse me for getting annoyed that you guys seem to think that these values are well known or something and that it's our code that's broken.
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Your position is a difficult one, but it's only natural that people are going to wonder if your code is broken when you can go in-game, take off most of your armor, and not get hit for visibly more damage per minute than you do with full AC gear on. Which, incidentally, I did last night against a variety of monsters ranging from high 50's cliff golems to mid dark-blues to light blue trash. Regardless of the cause, something seems very wrong with respect to the end-result of armor function (or rather, lack therof) in game.
I know you can't perfectly replicate classic in this case due to the necessary information simply not existing. That's fine. Most of us players probably don't care overmuch about the workings behind the scenes. We just want to be able to put on armor and feel like it has some noticeable effect. You want your systems to be tuned as ideally as possible, too, so we all have the same goal here.
You said useful feedback would boil down to "Soandso mob should be hitting harder or softer, spiking more or less, etc." That feedback turns into the "fix your AC" comments because in effect the problem is with the great majority of the many hundreds of monsters in the game, from low levels through cap. Simply put, there are precious few areas where armor seems to have a beneficial effect for a level-appropriate tank. I mean, I could go to the bugs forum and start listing almost every last monster in the entire game as hitting for nearly the same damage regardless of target AC....but that wouldn't really be too useful, would it? It's more efficient simply to discuss it under the "AC is whack" subject since it's so widespread.
For the sake of testing, is there a zone or monster--particularly one already in-game (old world/kunark)--where you feel monsters are tuned correctly against high-level tanks, and where going from say 950 to 1100 displayed AC will have a noticeable and significant effect? Knowing such would be immensely useful as a "control" to compare against other zones in testing.
Danth